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Current Directory: /opt/imunify360/venv/lib/python3.11/site-packages/playhouse
Viewing File: /opt/imunify360/venv/lib/python3.11/site-packages/playhouse/pool.py
""" Lightweight connection pooling for peewee. In a multi-threaded application, up to `max_connections` will be opened. Each thread (or, if using gevent, greenlet) will have it's own connection. In a single-threaded application, only one connection will be created. It will be continually recycled until either it exceeds the stale timeout or is closed explicitly (using `.manual_close()`). By default, all your application needs to do is ensure that connections are closed when you are finished with them, and they will be returned to the pool. For web applications, this typically means that at the beginning of a request, you will open a connection, and when you return a response, you will close the connection. Simple Postgres pool example code: # Use the special postgresql extensions. from playhouse.pool import PooledPostgresqlExtDatabase db = PooledPostgresqlExtDatabase( 'my_app', max_connections=32, stale_timeout=300, # 5 minutes. user='postgres') class BaseModel(Model): class Meta: database = db That's it! """ import functools import heapq import logging import threading import time from collections import namedtuple from itertools import chain try: from psycopg2.extensions import TRANSACTION_STATUS_IDLE from psycopg2.extensions import TRANSACTION_STATUS_INERROR from psycopg2.extensions import TRANSACTION_STATUS_UNKNOWN except ImportError: TRANSACTION_STATUS_IDLE = \ TRANSACTION_STATUS_INERROR = \ TRANSACTION_STATUS_UNKNOWN = None try: from psycopg.pq import TransactionStatus except ImportError: pass from peewee import MySQLDatabase from peewee import PostgresqlDatabase from peewee import SqliteDatabase logger = logging.getLogger('peewee.pool') def make_int(val): if val is not None and not isinstance(val, (int, float)): return int(val) return val class MaxConnectionsExceeded(ValueError): pass PoolConnection = namedtuple('PoolConnection', ('timestamp', 'connection', 'checked_out')) class _sentinel(object): def __lt__(self, other): return True def locked(fn): @functools.wraps(fn) def inner(self, *args, **kwargs): with self._pool_lock: return fn(self, *args, **kwargs) return inner class PooledDatabase(object): def __init__(self, database, max_connections=20, stale_timeout=None, timeout=None, **kwargs): self._max_connections = make_int(max_connections) self._stale_timeout = make_int(stale_timeout) self._wait_timeout = make_int(timeout) if self._wait_timeout == 0: self._wait_timeout = float('inf') self._pool_lock = threading.RLock() # Available / idle connections stored in a heap, sorted oldest first. self._connections = [] # Mapping of connection id to PoolConnection. Ordinarily we would want # to use something like a WeakKeyDictionary, but Python typically won't # allow us to create weak references to connection objects. self._in_use = {} # Use the memory address of the connection as the key in the event the # connection object is not hashable. Connections will not get # garbage-collected, however, because a reference to them will persist # in "_in_use" as long as the conn has not been closed. self.conn_key = id super(PooledDatabase, self).__init__(database, **kwargs) def init(self, database, max_connections=None, stale_timeout=None, timeout=None, **connect_kwargs): super(PooledDatabase, self).init(database, **connect_kwargs) if max_connections is not None: self._max_connections = make_int(max_connections) if stale_timeout is not None: self._stale_timeout = make_int(stale_timeout) if timeout is not None: self._wait_timeout = make_int(timeout) if self._wait_timeout == 0: self._wait_timeout = float('inf') def connect(self, reuse_if_open=False): if not self._wait_timeout: return super(PooledDatabase, self).connect(reuse_if_open) expires = time.time() + self._wait_timeout while expires > time.time(): try: ret = super(PooledDatabase, self).connect(reuse_if_open) except MaxConnectionsExceeded: time.sleep(0.1) else: return ret raise MaxConnectionsExceeded('Max connections exceeded, timed out ' 'attempting to connect.') @locked def _connect(self): while True: try: # Remove the oldest connection from the heap. ts, _, c_conn = heapq.heappop(self._connections) conn = c_conn key = self.conn_key(conn) except IndexError: ts = conn = None logger.debug('No connection available in pool.') break else: if self._is_closed(conn): # This connecton was closed, but since it was not stale # it got added back to the queue of available conns. We # then closed it and marked it as explicitly closed, so # it's safe to throw it away now. # (Because Database.close() calls Database._close()). logger.debug('Connection %s was closed.', key) ts = conn = None elif self._stale_timeout and self._is_stale(ts): # If we are attempting to check out a stale connection, # then close it. We don't need to mark it in the "closed" # set, because it is not in the list of available conns # anymore. logger.debug('Connection %s was stale, closing.', key) self._close(conn, True) ts = conn = None else: break if conn is None: if self._max_connections and ( len(self._in_use) >= self._max_connections): raise MaxConnectionsExceeded('Exceeded maximum connections.') conn = super(PooledDatabase, self)._connect() ts = time.time() key = self.conn_key(conn) logger.debug('Created new connection %s.', key) self._in_use[key] = PoolConnection(ts, conn, time.time()) return conn def _is_stale(self, timestamp): # Called on check-out and check-in to ensure the connection has # not outlived the stale timeout. return (time.time() - timestamp) > self._stale_timeout def _is_closed(self, conn): return False def _can_reuse(self, conn): # Called on check-in to make sure the connection can be re-used. return True @locked def _close(self, conn, close_conn=False): key = self.conn_key(conn) if close_conn: super(PooledDatabase, self)._close(conn) elif key in self._in_use: pool_conn = self._in_use.pop(key) if self._stale_timeout and self._is_stale(pool_conn.timestamp): logger.debug('Closing stale connection %s.', key) super(PooledDatabase, self)._close(conn) elif self._can_reuse(conn): logger.debug('Returning %s to pool.', key) heapq.heappush(self._connections, (pool_conn.timestamp, _sentinel(), conn)) else: logger.debug('Closed %s.', key) @locked def manual_close(self): """ Close the underlying connection without returning it to the pool. """ if self.is_closed(): return False # Obtain reference to the connection in-use by the calling thread. conn = self.connection() # A connection will only be re-added to the available list if it is # marked as "in use" at the time it is closed. We will explicitly # remove it from the "in use" list, call "close()" for the # side-effects, and then explicitly close the connection. self._in_use.pop(self.conn_key(conn), None) self.close() self._close(conn, close_conn=True) @locked def close_idle(self): # Close any open connections that are not currently in-use. for _, _, conn in self._connections: self._close(conn, close_conn=True) self._connections = [] @locked def close_stale(self, age=600): # Close any connections that are in-use but were checked out quite some # time ago and can be considered stale. in_use = {} cutoff = time.time() - age n = 0 for key, pool_conn in self._in_use.items(): if pool_conn.checked_out < cutoff: self._close(pool_conn.connection, close_conn=True) n += 1 else: in_use[key] = pool_conn self._in_use = in_use return n @locked def close_all(self): # Close all connections -- available and in-use. Warning: may break any # active connections used by other threads. self.close() for _, _, conn in self._connections: self._close(conn, close_conn=True) for pool_conn in self._in_use.values(): self._close(pool_conn.connection, close_conn=True) self._connections = [] self._in_use = {} class PooledMySQLDatabase(PooledDatabase, MySQLDatabase): def _is_closed(self, conn): if self.server_version[0] == 8: args = () else: args = (False,) try: conn.ping(*args) except: return True else: return False class _PooledPostgresqlDatabase(PooledDatabase): def _is_closed(self, conn): if conn.closed: return True txn_status = conn.get_transaction_status() if txn_status == TRANSACTION_STATUS_UNKNOWN: return True elif txn_status != TRANSACTION_STATUS_IDLE: conn.rollback() return False def _can_reuse(self, conn): txn_status = conn.get_transaction_status() # Do not return connection in an error state, as subsequent queries # will all fail. If the status is unknown then we lost the connection # to the server and the connection should not be re-used. if txn_status == TRANSACTION_STATUS_UNKNOWN: return False elif txn_status == TRANSACTION_STATUS_INERROR: conn.reset() elif txn_status != TRANSACTION_STATUS_IDLE: conn.rollback() return True class PooledPostgresqlDatabase(_PooledPostgresqlDatabase, PostgresqlDatabase): pass try: from playhouse.postgres_ext import PostgresqlExtDatabase class PooledPostgresqlExtDatabase(_PooledPostgresqlDatabase, PostgresqlExtDatabase): pass except ImportError: PooledPostgresqlExtDatabase = None try: from playhouse.psycopg3_ext import Psycopg3Database class PooledPsycopg3Database(PooledDatabase, Psycopg3Database): def _is_closed(self, conn): if conn.closed: return True txn_status = conn.pgconn.transaction_status if txn_status == TransactionStatus.UNKNOWN: return True elif txn_status != TransactionStatus.IDLE: conn.rollback() return False def _can_reuse(self, conn): txn_status = conn.pgconn.transaction_status # Do not return connection in an error state, as subsequent queries # will all fail. If the status is unknown then we lost the connection # to the server and the connection should not be re-used. if txn_status == TransactionStatus.UNKNOWN: return False elif txn_status == TransactionStatus.INERROR: conn.reset() elif txn_status != TransactionStatus.IDLE: conn.rollback() return True except ImportError: PooledPsycopg3Database = None class _PooledSqliteDatabase(PooledDatabase): def _is_closed(self, conn): try: conn.total_changes except: return True else: return False class PooledSqliteDatabase(_PooledSqliteDatabase, SqliteDatabase): pass try: from playhouse.sqlite_ext import SqliteExtDatabase class PooledSqliteExtDatabase(_PooledSqliteDatabase, SqliteExtDatabase): pass except ImportError: PooledSqliteExtDatabase = None try: from playhouse.sqlite_ext import CSqliteExtDatabase class PooledCSqliteExtDatabase(_PooledSqliteDatabase, CSqliteExtDatabase): pass except ImportError: PooledCSqliteExtDatabase = None